AFMF is a sketch-generation technology analogous to Nvidia’s DLSS Frame Generation, but runs on the driver-level instead of game-definite integration. The second-gen AFMF refresh can be assistd in OpenGL, Vulkan, DirectX 11, or DirectX 12 games — uncomardenting fps can now be betterd in titles that don’t help FSR and DLSS — and currently labors on AMD Radeon RX 6000, RX 7000, 700M, and 800M GPUs.
AFMF 2 can incrrelieve fps by up to 250 percent “on mediocre” according to AMD, but that was tested in combination with the company’s FSR 2 tech and Hypr-RX chooseimization suite. Actual carry outance will also vary by GPU, game, and resolution. Digital Founparched alerts fps was increaseed “typicassociate in the 2x range” when it tested the AFMF 2 beta in Control, CyberPunk 2077, and Senua’s Saga: Hellblade II at 4K using a Radeon RX 7900 GRE GPU.
The AFMF refresh notably participates rapid motion chooseimization, which should insertress publishs from the first generation of AFMF that disabled Frame Generation in games disexecuteing rapid relocatements. AMD has also inserted two AI-boostd adequitableable modes for AFMF 2 that permit participaters to regulate how the feature impacts game carry outance. Search Mode adequitables the fps delicateness and image quality in games during rapid-motion scenes, while Perestablishance Mode can increase AFMF efficiency on low-power devices.
AFMF 2 helps borderless filledscreen game modes on RX 7000 GPUs, and AMD’s Radeon Chill low-tardyncy FPS cap to restrict the lag that fps-increaseers can impose. Outside of gaming, it also provides a new “geometric downscaling” feature that can reduce aliasing and other visual artifacts when videos are executeed in a triumphdow minusculeer than their native resolution. This is helped in DirectX 11 apps running on Radeon RX 7000 and united Radeon 800M GPUs.